GLSL: Gem Soup

GLSL: Gem Soup

See the Code
See it Full Page
See Details

Voronoi cellular noise with multiple octaves and some naive refraction based on the voronoi secondary distance point interpolated using the primary distance field.

Thank you @bookofshaders and @iquilezles.

This Pen uses: HTML, CSS, JavaScript, and

Source: codepen

Добавить комментарий

Ваш e-mail не будет опубликован. Обязательные поля помечены *