GLSL: Gem Soup

GLSL: Gem Soup

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Voronoi cellular noise with multiple octaves and some naive refraction based on the voronoi secondary distance point interpolated using the primary distance field.

Thank you @bookofshaders and @iquilezles.

http://www.iquilezles.org/
https://thebookofshaders.com/12/

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Source: codepen

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