Ever since my first go at creating a super simple tiny isometric map editor I wanted to do something a little bit more advanced. Although its missing of some necessary features such as saving, loading, toggling whether a layer should be a «blockage»-layer or not. It’s almost a complete map editor for both standard 2d (top-view or platform) and isometric tiles.
But man it was fun to create!
As it has become sort of a little baby I might update this and add the missing features and even fix some bugs and issues as well for some optimizations (right now if you create a too big map, it will really slow things down)